![](https://cdn.myportfolio.com/2eb2683cc98454269f3abcc7b228d76e/d499882f-ca00-44f6-87b0-23f841571225_rw_1920.jpg?h=d551eda4693c54b39614ca9d1f0ea881)
For Gewest13 we made this Abri visual & Animation
A pleasant collaboration where several disciplines came together.
Project coordination and (Art) Direction by Gewest13.
Pim4 was responsible for the 3D art
Retouche by Studio Schrover & Gewest13
Here's a look at the different steps involved :
Proposing and discussing viewpoints with client
![](https://cdn.myportfolio.com/2eb2683cc98454269f3abcc7b228d76e/82ba2ee9-720a-4931-b981-f1a90f9ad13b_rw_1200.jpg?h=ed778efd554073f01c0b0f863dbb0dd9)
Make lighting proposal/ mockup of background
![](https://cdn.myportfolio.com/2eb2683cc98454269f3abcc7b228d76e/1e46516b-6081-4290-a422-7fa884946198_rw_1200.jpg?h=8515185ee902cc5f3690619ab0a727db)
Modelling the shells (from photo)
![](https://cdn.myportfolio.com/2eb2683cc98454269f3abcc7b228d76e/43fef72f-8386-4f19-a320-ef80465115a1_rw_1200.jpg?h=678a95adcdd6a101c4ffc248a779ac26)
Modeling props for the background
![](https://cdn.myportfolio.com/2eb2683cc98454269f3abcc7b228d76e/2f1ea94d-9ae1-4dd0-9916-e773c328e832_rw_1200.jpg?h=fe9b0c3e3ac9e61b007a16231e648e39)
Mockup render -> for placement of models photographer Jeroen van der Wielen
![](https://cdn.myportfolio.com/2eb2683cc98454269f3abcc7b228d76e/e03573e1-8a3c-4e45-8ae2-183bf0e12464_rw_1200.jpg?h=4987162ab091e3511f39e1ce8e36a839)
Assembling background
![](https://cdn.myportfolio.com/2eb2683cc98454269f3abcc7b228d76e/c7f9dc46-f8a6-40f7-a78d-c147c37c74af_rw_1200.jpg?h=756ee1a2da2e2f04248e30779d0fb880)
Typically, several renderpasse are generated to give the retouche artist extra control
![](https://cdn.myportfolio.com/2eb2683cc98454269f3abcc7b228d76e/11efc59c-f17d-48cf-8b6a-08ce17e4daf3_rw_1200.jpg?h=9e4788b2a7fe703393f8a5c9bd7f0f12)
![](https://cdn.myportfolio.com/2eb2683cc98454269f3abcc7b228d76e/b19fd70d-0dd3-455c-8a51-26d234798f30_rw_1200.jpg?h=a30fb6193175e74ceff666293c1e3e70)
![](https://cdn.myportfolio.com/2eb2683cc98454269f3abcc7b228d76e/3228f3b0-cd99-4a5c-94ce-d0e8ecd58a0b_rw_1200.jpg?h=e69954bb15a6e788ce73e4bac33993ed)
![](https://cdn.myportfolio.com/2eb2683cc98454269f3abcc7b228d76e/3e6ad38d-08f6-4400-9557-02af5515f3cd_rw_1200.jpg?h=cf15f2098650d7438aef91fda216da6e)
![](https://cdn.myportfolio.com/2eb2683cc98454269f3abcc7b228d76e/39430ab6-376b-4831-b69d-b3f5829edcb3_rw_1200.jpg?h=51a15a52023c7060c2337bd723521428)
extra background pass
![](https://cdn.myportfolio.com/2eb2683cc98454269f3abcc7b228d76e/a4887f52-6010-45a1-8829-81366ca41b95_rw_1200.jpg?h=ff32b24275c3a26df4c6e72298edd6f4)
extra foreground pass
![](https://cdn.myportfolio.com/2eb2683cc98454269f3abcc7b228d76e/0366e077-b5b6-431b-8bbf-c295f8ae6225_rw_1200.jpg?h=1ae0874311c2e57e5c0a1f9e122dda11)
foreground fog
![](https://cdn.myportfolio.com/2eb2683cc98454269f3abcc7b228d76e/d912fc2b-1aec-4110-a428-653ff968dd25_rw_1200.jpg?h=ba2fcf8f1514f19eff160da374534f74)
detailed coaster render pass
See the project on Gewest13's website
More info about the retouche by Joost Schrover
Toverland : the making of the animation
the eye development (thanks to André Ferwerda for the sculpting)
![](https://cdn.myportfolio.com/2eb2683cc98454269f3abcc7b228d76e/eb0c73e3-51e8-48ff-bb93-4b37941a30eb_rw_1920.png?h=0a2f87c4cd0fcd80f47dd0798044bd62)
![](https://cdn.myportfolio.com/2eb2683cc98454269f3abcc7b228d76e/5ae4ebcb-a6fd-4323-bb37-7f2c7e6e3852_rw_1920.png?h=8586bcf999d0b42a0d26f2a507c745cc)
rigging the track (in Houdini bij Johan Boekhoven)
![](https://cdn.myportfolio.com/2eb2683cc98454269f3abcc7b228d76e/91e2e3ea-0b01-490c-98d0-81577c5d242b_rw_1920.jpg?h=40530549bc9a5f1a2dcbf71afdc3b0d1)
the rig ported to 3dsmax
![](https://cdn.myportfolio.com/2eb2683cc98454269f3abcc7b228d76e/01040c5a-d682-41b1-b953-b9eb5927c630_rw_1920.png?h=d3d3110a200d2f474133bc691d4af036)
first run of a camera on the track to find adequate sequences
![](https://cdn.myportfolio.com/2eb2683cc98454269f3abcc7b228d76e/00966920-b610-406c-af22-fc268f6d0e23_rw_1920.png?h=142235b71cbb4689793e2d8abc22ad3d)
discussing needed renderpasses for the videoguys (Spreadmotion)
![](https://cdn.myportfolio.com/2eb2683cc98454269f3abcc7b228d76e/3e627d3d-185a-41da-9b25-6590781c5e5a_rw_1920.png?h=5ffe4af81425e6a85f4424a49cbf921b)
investigating different lighting scenario's
![](https://cdn.myportfolio.com/2eb2683cc98454269f3abcc7b228d76e/4f598c68-c01e-49c1-b4cb-d385198c13e7_rw_1920.jpg?h=a3df1067679f8cf3bc473f90b0143ab8)
test render lighted scene
![](https://cdn.myportfolio.com/2eb2683cc98454269f3abcc7b228d76e/ab2220dc-fd7f-4855-9d34-012c721df16b_rw_1920.png?h=847ed1b7091166b863b24e6da6424063)
![](https://cdn.myportfolio.com/2eb2683cc98454269f3abcc7b228d76e/e6a4f120-94d6-44e2-8229-ea540926559a_rw_1920.png?h=c57134d86ff9c768cb646aeef1e25a34)
![](https://cdn.myportfolio.com/2eb2683cc98454269f3abcc7b228d76e/e8ce9802-c9b8-4076-a5a8-3518a20cbede_rw_1920.png?h=972754a0fb41df66fe29c08d22bcd003)
rigging and animating the wing flaps
![](https://cdn.myportfolio.com/2eb2683cc98454269f3abcc7b228d76e/276da4c3-727a-4151-8bdd-2c2b2e0b66f1_rw_1920.png?h=5140ad709b634ee66a7378fd892f2136)
first render of wing flaps
![](https://cdn.myportfolio.com/2eb2683cc98454269f3abcc7b228d76e/0e177cc3-5d25-49e7-8524-13b62fb32088_rw_1920.png?h=33d36518911b1c8d2cff732620611cb3)
set it on fire!
![](https://cdn.myportfolio.com/2eb2683cc98454269f3abcc7b228d76e/faf92384-2c85-4449-ae8c-cc92fda4c08a_rw_3840.png?h=6a6410101ae63cd17e3e772b37635883)
see the project on Gewest13's website