
For Gewest13 we made this Abri visual & Animation
A pleasant collaboration where several disciplines came together.
Project coordination and (Art) Direction by Gewest13.
Pim4 was responsible for the 3D art
Retouche by Studio Schrover & Gewest13
Here's a look at the different steps involved :
Proposing and discussing viewpoints with client

Make lighting proposal/ mockup of background

Modelling the shells (from photo)

Modeling props for the background

Mockup render -> for placement of models photographer Jeroen van der Wielen

Assembling background

Typically, several renderpasse are generated to give the retouche artist extra control





extra background pass

extra foreground pass

foreground fog

detailed coaster render pass
See the project on Gewest13's website
More info about the retouche by Joost Schrover
Toverland : the making of the animation
the eye development (thanks to André Ferwerda for the sculpting)


rigging the track (in Houdini bij Johan Boekhoven)

the rig ported to 3dsmax

first run of a camera on the track to find adequate sequences

discussing needed renderpasses for the videoguys (Spreadmotion)

investigating different lighting scenario's

test render lighted scene



rigging and animating the wing flaps

first render of wing flaps

set it on fire!

see the project on Gewest13's website