Heerema

Rigged 3D models from the Balder and the Hermod


The job was to prepare models of the vessel for rendering in Mental Ray.
Aside from remodelling a lot of details I added a big rig.
Cranes were rigged to given specifications and can now be animated by just moving one helper object. Contraints are built in, every other parameter (grips, tower, etc) is easily animatable via attributes.
got some really great help by Nmtrix
 
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